


A total of 3 complete functioning dungeons and a village were made, as well as several small showcase levels, prototype layouts and video footage scenes.

The game's core gameplay being fights, the most important part were the arenas. I wanted to focus on immersion and the use of the perspective to make the world more lively, adding what the original Transformice lacked. A grand concert, in honor of King Fromagnus birthday. Maybe we can use axes or pickaxe to mine/cut wood to make stronger armor/tools.I directed the whole level pipeline of the project, from the design to the creation and test. The newly established Transformice Orchestra is preparing for its debut. Interactions with enviroment / crafting system using enviromentĮx: use flowers to craft a flower crown (+2 armor, etc)Įx2: mouse picks up grass, a notification pops up: "You have enough resources to craft *blank item*!" Like for example, an archer catching their bow, or playing with an arrowĪnd maybe an extra emote can be triggered with a nearby archer, they throw both bows / switch / trade, then shoot an arrow, etc How much does transformice cost Transformice is -literally- free to play. You cannot redeem more than 200 cheese coins per day.

Kinda like overwatch characters interacting with their weapon Transformice Adventures is a mmorpg game developed by Atelier 801 for the PC platform. Cheese coins may be earned through adventures, trading tickets to the Prof in village rooms (10 tickets for 20cc), or trading any other coin with Papaille in village rooms (50 coins for 50cc). I think there will be emotes, but is high chance of based off of original emotes in tfm, co-op emotes (high-five, hug, amybe even quests that need like 2 people, etc) or maybe extra emotes that more fit the RPG
